
About Us
Triple A games. Indie Attitude.
We're a collection of artists, regardless of the medium we work in. Code is not different from paint when it comes to the hand that uses it, and we use it to create worlds. titmouse games strives to create both original IP and serve the greater game community by providing services that range from the tiniest pieces to full on development. We are certifed Developers Sony, have been recently accepted into Microsoft's Registered Developers Program, and our team has collectively developed on just about every major platform from PC to Iphone.
Here is a short list on the services we can provide to your existing project:
Animation
Rigging
Character Art
Conceptual Art
Storyboarding and Cinematics
Iphone Development
PS3/PSN development
Mac/PC development
Xbox 360 development
Content creation/Level Design
Design Services

THE "T" TEAM:
(wait that word sucks) - how about Mad Scientists? Noone uses the whole Mad Scientist thing anymore. What a shame.
Aaron Habibipour - Mad President
"Crush your enemies, see them driven before you, and hear the lamentations of the women" - Conan.
Aaron Habibipour grew up in Fairfax, Va where he spent most of his youth listening to Metallica and customizing his 1970 Mustang. He attended Oakton Highschool in Vienna, Va and afterwards did brief stints at Art Center College of Design and Art Institute of Pittsburgh.
Aaron has worked in the games industry for just about the last decade in just about every capacity you can think of except programming. Aaron has also produced several commercials with Brain Zoo Studios - for Lost Planet and Dark Kingdoms, both of which have won several awards for excellence. With a strong background in Art and Design, Aaron has worked as Concept artist, Storyboard artist, Writer and Producer. His games include Darkwatch, Gun, and the Guitar Hero series. He is also a published Author and Illustrator, working on trading card and board games and writing and editing the book "The Art of Darkwatch" and the Darkwatch Graphic Novel which appeared in the May 2005 issue of Heavy Metal magazine.
he's also crazy as a loon. and listens to a lot of metal. A LOT of metal.
Derek Simmons – Mad Vice President
Bringing thirteen years of experience within the game industry as a Producer, Designer and Operations Executive, Derek most recently served as Executive Creative Producer and Vice President of Game Operations for GamersFirst, focusing on Live operations, game design and monetization for Existing MMO titles Knight Online and War Rock, and new titles such as Runes of Magic, Parabellum and Victory, the Age of Racing. Prior to GamersFirst, Derek worked at Blizzard Entertainment for nine years, focusing on the design and production of the mega hit World of Warcraft and was the Producer for Battle.net, where he managed Warcraft 3, Diablo 2 and Starcraft, supporting over 11 million active users. Moving into console development at Neversoft, Derek worked as a Senior Producer on several titles, including Tony Hawk Project 8 for the Xbox 360 and PS3. Derek has a BA from San Diego State, focusing on Military History.
Athanasios Ikonomou - Mad Programmer
"Any sufficiently advanced technology is indistinguishable from magic."- Arthur C. Clarke.
Much like the magic box that heats up our food, Athanasios (Thanash) performs feats of wonder and tasks of herculean proportions, and he programs too. Thanash grew up working as a watermelon grower in Eastern Oregon (Hermiston)- a family business. His normal days consististed of brutal 120 Degree heat and fields of watermelons that seemingly never ended! That experience was the beginning of a desire for a career indoors! Thanash is also a husband and father of two children. Thanash has been in the Game industry for 6 years, and before that he worked with the DOD for 3. Thanash recently shipped the game Legendary (Xbox 360, PC, PS3) where he helped develop AI, gameplay and weapons systems.
Kevin Bertazzon - Mad Animator
NOTE FROM AARON: Kevin was mortified to find out that when we said "mad" we meant 'crazy', not 'angry'.
You ever been punched in the face so fucking hard that you can't even remember
how to stand vertically? Yeah? Well welcome to Kevin's childhood and most of his
professional career. That's right, he's writing this.
Kevin was shit out in Scarborough, Ontario, Canada. And if you saw how much of
a toilet that place is, you'd understand why he worded it like that. Plus, he
had artistic inclinations. Happy fucking Birthday! Growing up as an artist in
Scarborough is akin to playing Hungry Hungry Hippos with your balls.
So shit-for-brains gets into computer animation. Now he can be fat, poor, AND
live in his parents basement. He accidentally gets interviews with two studios
in Los Angeles, VIFX and Rhythm & Hues. He took the job at VIFX.
So VIFX gets bought out by Rythm & Hues. Kevin's daily routine there, not unlike that
of a new inmate in prison, was filled with working on such movies as Scooby
Doo, Star Trek XXVII, and one of the Harry Potters, being paid more in prestige
than in, like, money.
Kevin then let the games begin at (pre law suit) EA working on the Medal of
Honor titles that no one bought before working at BrainZoo Studios doing
incredible video game cut scenes and hours not suitable for anyone under the age of dead,
praying that the cancer ferry would leave him a treat in his testicles.
Kevin then took a stroll down Lexington Ave. (or as he likes to call it "Tweeker
Poo Lane"), past a bunch of hipsters and homeless people offering to suck his
dick for parking. This is where he found his job at Titmouse Animation and has
not yet been forcibly removed.
Byron Brazil – Mad Associate Producer
No, He’s not an ex porn star – Brazil grew up in Columbia, Missouri in the shadow of the great Mississippi river. It was there that he attended the University of Missouri, and, funny enough, discovered that his two great passions were skateboarding and Video games and not Head Shrinking or Professional Whining. After Several Skating accidents that left him with his “war wound” and also systematically ended any chance of him being a pornstar, video games won. Brazil then moved to California to pursue this passion. In that time his non-stop, go-getteredness has had him working for Activision and Heavy Iron and Pandemic- working on games like Spiderman 2, T.H.U.G 2, GUN, Call of Duty and the Pixar movie franchise: Ratatouille, WALL-E and UP. It wasn’t till after he had his hand in forging these gems that the call came to him like a beacon in the night –JOIN US, BYRON, JOIN US! Once the meds kicked in, he we gave to him job as a crack AP at titmouse games.
Chris Prynoski - Mad Partner
Don't let Chris' grumblings, mumblings and short, troll-like appearance fool you. He is cunning, articulate, deceptively powerful and quick. He is like a badger in the animation business. Chris got his start at MTV on such shows as "Beavis and Butt-Head", "The Head", and "Daria" as well as directing the hallucination sequence in the feature film "Beavis and Butt-Head Do America". He went on to create and executive produce Emmy nominated "MTV Downtown." After moving to LA, Chris founded his animation studio - Titmouse, Inc. and has directed and designed various award winning commercials, videos, TV spots and television shows. Chris has recently finished directing "The Amazing Screw-On Head," starring Paul Giamatti and David Hyde Pierce. He is supervising producer and director on Adult Swim's hit series "Metalocalypse" going into it's third season this year. He's also supervising producer on a new "GI Joe" series for Hasbro and the animation for the hit video games "Guitar Hero" 3 and 4. Rock on!
Shannon Prynoski - Mad Partner
Born in the Bronx, Shannon grew up unsupervised on the streets of NYC. Father: Bill Barrett - a sculptor. Mother: Judy- An English teacher. As a result of this Shannon will not sculpt or speak proper English. She attended the School of Visual Arts in NYC, studied film, and met Chris Prynoski. She actually took a class in meeting Chris Prynoski. Shannon has worked freelance as a color stylist and as also worked at a stock photography company called Outline Press, where she retouched celebrity photos...Creepy. She also was a production manager on Captain Crunch Commercials...Awesome. She moved to Los Angeles in 2000 and started Titmouse with Chris. Since then she's executive produced multiple commercials, promos and television series, including Disney's "Happy Monster Band", BET's "The Black Panther" and "Metalocalypse"(which is going into its Third season) for Cartoon Network. She is an accomplished painter and is most proud of her huge collection of female action figures.

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